COURSE NUMBER: EDT 656 SEMESTER/YEAR: SPRING 2011 COURSE TITLE: DEVELOPING RESEARCH DESIGNS USING EDUCATIONAL TECHNOLOGY CREDITS: 3 GRADUATE CREDITS I. COURSE DESCRIPTION: This course will provide practical experience in curriculum planning, implementation, and evaluation strategies which incorporate the use of various technologies. The student will focus on making informed decisions about content, skills, and ways to use technology to supplement, enhance, and extend curriculum and learning as well as teaching strategies. The culminating project for this course will bea research plan that presents a study of the impact of combining a curricular strategy with technology in the learning environment.
EDT 656 3 credits 2010-2011 Bulletin Entry
This course will provide practical experience in curriculum planning, implementation, and evaluation strategies which incorporates the use of various technologies. The student will focus on making informed decisions about content, skills, and ways to use technology to supplement, enhance, and extend curriculum and learning, as well as teaching strategies. The cumlminating project for this course will be an action research preoject that presents a study of the immpact of combining a curricular strategy with technology in the learning environment.
EDT 657 1 credit 2010-2011 Bulletin Entry Prerequisite: EDT 656
This course is designed to help participants draw conclusions and write up the results of their action research project. The culminating project for this course will be an action research project that presents a study of the impact of combining a curricular strategy with technology in the learning environment. ======================
I have another idea which came on like a lightbulb after our meeting- incoporate grant writing in this course. http://teachers.net/projects/grants/
I found several white papers on grant writing that we could use as required reading, instead of a textbook.
From Malia:
B. Teaching & Learning with Technology – Design for learning - 50%
Take a learning goal from the workplace (if you work in a K-12 setting, please consider
teachers/administrators/parents as your learners), use the language of cognitive psychology to
describe how that learning currently occurs. You will use your understanding of cognitive
psychology to select a cognitive model you wish to try out, e.g., MI, reciprocal teaching, along
with a technological tool (app., service, appliance) to design a better way to accomplish that
learning objective. You will do a proof-of-concept demo of your idea. That is, you will try it
out. You have October to plan and design, November to run your design project. You will turn
in two documents for this project, a design plan and a report of the experience. [NOTE: Thoseof you with formal social science research training, please realize we are not doing a formal
empirical experiment. This is a learning project.]
PART I
Due in Sakai drop box by midnight 10/22 – first half the project grade
You must cover all three points, summarized below. Max length, excluding references and any
appendices, is 1500 words. [There are roughly 300 words on a dbl-spaced page.] In short:
1. Select a learning activity that occurs in your workplace. Describe it.
2. Analyze its shortcomings, including your evidence for those assertions.
3. Design a paper prototype of software tool better way to do it, based upon and
referencing, cognitive theory and models covered in class.
During the week of October 25th, I will schedule 1:1 conversations with each of you to be sure
you are good to go for Part II. [You may need to make some modifications in your plan or
design.]
PART II
Due in Sakai drop box by midnight 12/15 – second half of the project grade
Write up a description of the actual try-out. Video or still image illustration is required. You
must cover all questions, below. Max length, excluding references and any appendices, is 2100
words.
1. What willyou do? Why?
2. With whom? In what setting?
3. What will you use for evidence of learning? Why?
4. What did the evidence tell you, and what are you willing to conclude?
5. What would you do differently in a next iteration? Why?
From Jenna: Students will produce a digital research product. The task will immerse students in a real-world project-based learning challenge, during which they are able to employ 21st century communication, authoring, publishing, and project management tools such as: Skype, wikis, Google Docs, collaborative mind maps, podcasts, digital video editors, Google Earth, and multimedia mashups.
Multimedia project - website - http://group3plants.wikispaces.com/
From Jenna: Researching Current Trends: Candidates will explore current trends and issues in education, choose a education topic, develop a special project related to education.
1) Research a topic on current trends in education related to using educational technology - write a lit review with a minimum of 7 resources
2) Design a Learning Strategy that applies the use of technology
3) Describe what grade level / subject / topic / unit etc. this strategy could be used with
4) Describe why this strategy is important (purpose & rationale)
5) Create the lessons that go with the learning strategy (minimum of 8 lesson plans) listing rationale, objectives, etc.
6) Describe how you would evaluate the learning strategy
7) present it as a wiki or in a multimedia format or a paper
COURSE TITLE: DEVELOPING RESEARCH DESIGNS USING EDUCATIONAL TECHNOLOGY
CREDITS: 3 GRADUATE CREDITS
I. COURSE DESCRIPTION:
This course will provide practical experience in curriculum planning, implementation, and evaluation strategies which incorporate the use of various technologies. The student will focus on making informed decisions about content, skills, and ways to use technology to supplement, enhance, and extend curriculum and learning as well as teaching strategies. The culminating project for this course will be a research plan that presents a study of the impact of combining a curricular strategy with technology in the learning environment.
EDT 656 3 credits 2010-2011 Bulletin Entry
This course will provide practical experience in curriculum planning, implementation, and evaluation strategies which incorporates the use of various technologies. The student will focus on making informed decisions about content, skills, and ways to use technology to supplement, enhance, and extend curriculum and learning, as well as teaching strategies. The cumlminating project for this course will be an action research preoject that presents a study of the immpact of combining a curricular strategy with technology in the learning environment.
EDT 657 1 credit 2010-2011 Bulletin Entry
Prerequisite: EDT 656
This course is designed to help participants draw conclusions and write up the results of their action research project. The culminating project for this course will be an action research project that presents a study of the impact of combining a curricular strategy with technology in the learning environment.
======================
From Aida
The Rhetoric of White Papers in Action Research
http://www.suite101.com/content/classical-rhetoric-in-white-papers-iv-a216717
The Latest White Papers in Education http://www.silicon.com/white-papers/education/n-4GFc4P/
K-12 White Papers http://www.cdwg.com/content/segments/stimulus/WhitePapers.aspx?cm_sp=21CenturyClassroom-_-Resources-_-ARRA+Funding
I have another idea which came on like a lightbulb after our meeting- incoporate grant writing in this course.
http://teachers.net/projects/grants/
I found several white papers on grant writing that we could use as required reading, instead of a textbook.
From Malia:
B. Teaching & Learning with Technology – Design for learning - 50%
Take a learning goal from the workplace (if you work in a K-12 setting, please consider
teachers/administrators/parents as your learners), use the language of cognitive psychology to
describe how that learning currently occurs. You will use your understanding of cognitive
psychology to select a cognitive model you wish to try out, e.g., MI, reciprocal teaching, along
with a technological tool (app., service, appliance) to design a better way to accomplish that
learning objective. You will do a proof-of-concept demo of your idea. That is, you will try it
out. You have October to plan and design, November to run your design project. You will turn
in two documents for this project, a design plan and a report of the experience. [NOTE: Thoseof you with formal social science research training, please realize we are not doing a formal
empirical experiment. This is a learning project.]
PART I
Due in Sakai drop box by midnight 10/22 – first half the project grade
You must cover all three points, summarized below. Max length, excluding references and any
appendices, is 1500 words. [There are roughly 300 words on a dbl-spaced page.] In short:
1. Select a learning activity that occurs in your workplace. Describe it.
2. Analyze its shortcomings, including your evidence for those assertions.
3. Design a paper prototype of software tool better way to do it, based upon and
referencing, cognitive theory and models covered in class.
During the week of October 25th, I will schedule 1:1 conversations with each of you to be sure
you are good to go for Part II. [You may need to make some modifications in your plan or
design.]
PART II
Due in Sakai drop box by midnight 12/15 – second half of the project grade
Write up a description of the actual try-out. Video or still image illustration is required. You
must cover all questions, below. Max length, excluding references and any appendices, is 2100
words.
1. What willyou do? Why?
2. With whom? In what setting?
3. What will you use for evidence of learning? Why?
4. What did the evidence tell you, and what are you willing to conclude?
5. What would you do differently in a next iteration? Why?
From Jenna:
Students will produce a digital research product. The task will immerse students in a real-world project-based learning challenge, during which they are able to employ 21st century communication, authoring, publishing, and project management tools such as: Skype, wikis, Google Docs, collaborative mind maps, podcasts, digital video editors, Google Earth, and multimedia mashups.
Multimedia project - website - http://group3plants.wikispaces.com/
From Jenna:
Researching Current Trends:
Candidates will explore current trends and issues in education, choose a education topic, develop a special project related to education.
1) Research a topic on current trends in education related to using educational technology - write a lit review with a minimum of 7 resources
2) Design a Learning Strategy that applies the use of technology
3) Describe what grade level / subject / topic / unit etc. this strategy could be used with
4) Describe why this strategy is important (purpose & rationale)
5) Create the lessons that go with the learning strategy (minimum of 8 lesson plans) listing rationale, objectives, etc.
6) Describe how you would evaluate the learning strategy
7) present it as a wiki or in a multimedia format or a paper